class_name = "CPlane"
object_name = "P-47D-28"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.15, 0.33
y= -0.15, 0.04
z= -0.17, 0.17
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.15, 0.35
y= -0.2, 0.25
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/P47D28/P47D28.mgm",true,true
VisualImage=1,"graphics/planes/P47D28/P47D28-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/P47D28_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/P47D28_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/P47D28/P47D28_Phys.col"
HitBody="graphics/planes/P47D28/P47D28.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/P47D28.cfg"
HidePeriodAfterExplosion = 3.0

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[CountryArg=70]
	CountryVal=101,0.1
	CountryVal=102,0.3
	CountryVal=-1,0.5
[end]
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, 102, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_P47_RAF43.txt"
	AlterBotConfig = -1, 103, -1, 19440901, "", "LuaScripts/WorldObjects/Bots/BotPilot_P47_USA43.txt"
	AlterBotConfig = -1, 101, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_P47_RUSwi.txt"
	AlterBotConfig = -1, 101, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_P47_RUS43.txt"
[end]

[attach=0]
	position= 0.94, 0.3, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_P47_USA44.txt"
[end]

[attach=1]
	position= 1.224, 0.636, 0.502
	rotation= 45, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\P47D28.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 11.5
AntiGSuitSupport = true;

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_P_47D_28"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259
Gun_Coord1= 3.125, 0.082, 0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0

FlarePos= 1.224, 0.636, 0.502
FlareDir= 0, 1, 1
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 700.0, 700.0 //     ,     -   ,   -   

	frameRate = 65.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0010, 0, 00423, 0.5, "smooth_clamp", 0.2, "" //  / 
CockpitArg = -2, 0011, 1, 00430, 0.5, "smooth_clamp", 0.2, "" //  / 
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0014, 0, 00121, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0014, 1, 00122, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0010, 2, 00411, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0021, 3, 00700, 0.0, "", 0.0, "" //   "L.G.WARNING"

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.1, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.1, "" //      ( )
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0107, 0, 01192, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0108, 0, 01025, 0.0, "smooth_clamp", 0.1, "" //           
CockpitArg = -2, 0108, 1, 01026, 0.0, "smooth_clamp", 0.1, "" //          
CockpitArg = -2, 0100, 2, 01118, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0101, 1, 01108, 0.0, "", 0.0, "" //  "PROPELLER SELECTOR"
CockpitArg = -2, 0101, 3, 01109, 0.0, "smooth_clamp", 0.1, "" //  "PROPELLER CIRCUIT BREAKER"
CockpitArg = -2, 0102, 0, 01180, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0102, 1, 01181, 0.0, "smooth_clamp", 0.2, "" //     (  )
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //   ()
CockpitArg = -2, 0353, 1, 02301, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     1- 

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, "" //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, "" //    -   ( )
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, "" //    -   (  )
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 3, 08257, 0.0, "smooth_wrap", 0.2, "" //    -      ()
CockpitArg = -2, 0402, 2, 08256, 0.0, "smooth_wrap", 0.2, "" //    -      ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //    

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM  ( RPM)
CockpitArg = -2, 1200, 1, 03103, 0.0, "smooth_wrap",  0.1, "" // RPM  (  RPM)
CockpitArg = -2, 0206, 1, 01193, 0.0, "smooth_wrap",  0.1, "" // -   
CockpitArg = -2, 1204, 0, 01194, 0.0, "smooth_wrap",  0.1, "" //    
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0201, 0, 03112, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0203, 1, 03114, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0355, 0, 02570, 0.0, "smooth_clamp", 0.2, "" //      

CockpitArg = -2, 0403, 0, 05720, 0.0, "smooth_clamp", 0.2, "" //  Suction (   )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //   
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap", 0.1, "" //    ()
CockpitArg = -2, 0403, 2, 08573, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0350, 0, 02501, 1.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0350, 1, 02511, 1.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0351, 0, 02529, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //   -   

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap", 0.1, "" //  -  

CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "" //     ( -)
CockpitArg = -2, 0431, 0, 04324, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0431, 2, 04320, 0.5, "smooth_clamp", 0.1, "" //     ()
CockpitArg = -2, 0431, 3, 04321, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0432, 0, 04325, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0432, 1, 04500, 0.0, "smooth_clamp", 0.1, "" //   +      -
CockpitArg = -2, 0433, 0, 04328, 0.5, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0435, 0, 04350, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0435, 1, 04351, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0435, 2, 04352, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0530, 1, 06006, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  "GUN SIGHT GUN CAMERA SIGHT WATER INJ SOL"
CockpitArg = -2, 0600, 1, 09101, 0.5, "smooth_clamp", 0.1, "" //  "GUN SIGHT"
CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 1, 09105, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 1603, 0, 09110, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 1603, 1, 09111, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0603, 0, 09112, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0603, 1, 09122, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0641, 0, 04318, 0.0, "smooth_clamp", 0.1, "" //  "GUNS"
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "" //  "GUN RELAY BOMB RELAY CAMERA"

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0455, 2, 09173, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0460, 2, 09057, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0460, 0, 09055, 0.5, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0460, 1, 09056, 0.0, "smooth_clamp", 0.2, "" //      

CockpitArg = -2, 0650, 1, 09000, 0.0, "smooth_clamp", 0.1, "" //    ( )

CockpitArg = -2, 0850, 0, 07000, 0.5, "smooth_clamp", 0.1, "" //  (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0850, 3, 07003, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0466, 0, 04305, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0466, 1, 04306, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.2, "" // 


GunsightPosition = -0.466, 0.723, 0.000

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  - 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 3.101, 0.172, -0.009
		Mass = 139.706
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.259, -0.281, -2.749 //  ..    - -2      P-47D-28
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.495 //   - -2     P-47D-25
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.047, 3.885, 3.906, 0.000, 0.000, 0.000 //    - -2  ,     ()
		CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 3.108, -0.281, -2.749 //          - -2    P-47D-28
		DefaultGunPosition = 3.143, -0.281, -2.749 //       - -2    P-47D-28
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Out_0" //     - -2         P-47D-28
		AmmunitionPosition = 2.195, -0.152, -4.152 //  ..     - -2    P-47D-28
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.231, -0.404, -2.748
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.259, -0.281, 2.749 //  ..    - -2      P-47D-28
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.495 //   - -2     P-47D-25
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.047, 3.885, 3.906, 0.000, 0.000, 0.000 //    - -2  ,     ()
		CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 3.108, -0.281, 2.749 //          - -2    P-47D-28
		DefaultGunPosition = 3.143, -0.281, 2.749 //       - -2    P-47D-28
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0" //     - -2         P-47D-28
		AmmunitionPosition = 2.195, -0.152, 4.152 //  ..     - -2    P-47D-28
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.231, -0.404, 2.748
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.131, -0.270, -2.901 //  ..     - -2      P-47D-28
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.495 //   - -2     P-47D-25
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.047, 3.885, 3.906, 0.000, 0.000, 0.000 //    - -2  ,     ()
		CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 2.987, -0.270, -2.901 //           - -2    P-47D-28
		DefaultGunPosition = 3.014, -0.270, -2.901 //        - -2    P-47D-28
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Out_0" //      - -2         P-47D-28
		AmmunitionPosition = 2.195, -0.152, -4.152 //  ..      - -2    P-47D-28
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.062, -0.395, -2.900
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.131, -0.270, 2.901 //  ..     - -2      P-47D-28
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.495 //   - -2     P-47D-25
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.047, 3.885, 3.906, 0.000, 0.000, 0.000 //    - -2  ,     ()
		CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 2.987, -0.270, 2.901 //           - -2    P-47D-28
		DefaultGunPosition = 3.014, -0.270, 2.901 //        - -2    P-47D-28
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0" //      - -2         P-47D-28
		AmmunitionPosition = 2.195, -0.152, 4.152 //  ..      - -2    P-47D-28
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.062, -0.395, 2.900
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.001, -0.262, -3.053 //  ..     - -2      P-47D-28
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.495 //   - -2     P-47D-25
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.047, 3.885, 3.906, 0.000, 0.000, 0.000 //    - -2  ,     ()
		CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 2.850, -0.261, -3.053 //           - -2    P-47D-28
		DefaultGunPosition = 2.884, -0.261, -3.053 //        - -2    P-47D-28
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Out_0" //      - -2         P-47D-28
		AmmunitionPosition = 1.889, -0.152, -4.151 //  ..       - -2    P-47D-28
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.918, -0.347, -3.051
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.001, -0.262, 3.053 //  ..     - -2      P-47D-28
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.495 //   - -2     P-47D-25
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.047, 3.885, 3.906, 0.000, 0.000, 0.000 //    - -2  ,     ()
		CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 2.850, -0.261, 3.053 //           - -2    P-47D-28
		DefaultGunPosition = 2.884, -0.261, 3.053 //        - -2    P-47D-28
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0" //     - -2         P-47D-28
		AmmunitionPosition = 1.889, -0.152, 4.151 //  ..       - -2    P-47D-28
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.918, -0.347, 3.051
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=6]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.874, -0.252, -3.205 //  ..    - -2      P-47D-28
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.495 //   - -2     P-47D-25
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.047, 3.885, 3.906, 0.000, 0.000, 0.000 //    - -2  ,     ()
		CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 2.738, -0.252, -3.205 //          - -2    P-47D-28
		DefaultGunPosition = 2.757, -0.252, -3.205 //       - -2    P-47D-28
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Out_0" //      - -2         P-47D-28
		AmmunitionPosition = 1.889, -0.152, -4.151 //  ..      - -2    P-47D-28
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.750, -0.350, -3.201
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=7]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun08"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.874, -0.252, 3.205 //  ..    - -2      P-47D-28
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.495 //   - -2     P-47D-25
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.047, 3.885, 3.906, 0.000, 0.000, 0.000 //    - -2  ,     ()
		CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 2.738, -0.252, 3.205 //          - -2    P-47D-28
		DefaultGunPosition = 2.757, -0.252, 3.205 //       - -2    P-47D-28
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0" //     - -2         P-47D-28
		AmmunitionPosition = 1.889, -0.152, 4.151 //  ..     - -2    P-47D-28
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.750, -0.350, 3.201
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9713
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]
[end]

[WeaponMode=1]
	WMname="P47D28_M250x6"
	WMgroup="1"
	PlaneModArg=19000
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=6]
		GunType = "Reserved"
	[end]

	[Gun=7]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=2]
	WMname="P47D28_M250x4"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=4]
		GunType = "Reserved"
	[end]

	[Gun=5]
		GunType = "Reserved"
	[end]

	[Gun=6]
		GunType = "Reserved"
	[end]

	[Gun=7]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=3]
	WMname="P47D28_AddAmmo"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="P47D28_GroundAttack"
	WMgroup="3"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

 	[AdditionalElement] //  
		AttachToPart = "^1_WingL_Mid_0"
		Position = 2.000, -0.448, -3.348
		Mass = 11.0
		CxaS = 0.015
	[end]

    [AdditionalElement] //  
		AttachToPart = "^1_WingR_Mid_0"
		Position = 2.000, -0.448, 3.348
		Mass = 11.0
		CxaS = 0.015
	[end]

    [AdditionalElement] //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 2.220, -1.134, 0.000
		Mass = 8.0
		CxaS = 0.007
	[end]
[end]

[WeaponMode=5]
	WMname="P47D28_Gunsight"
	WMgroup="4"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""

    [AdditionalElement] // 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.421, 0.874, 0.000
		Mass = 1.0
	[end]
[end]

[WeaponMode=6]
	WMname="P47D28_MN28"
	WMgroup="5"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""

    [AdditionalElement] // 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -1.327, 0.828, 0.000
		Mass = 17.5
		CxaS = 0.005
	[end]
[end]

[WeaponMode=7]
	WMname="P47D28_Mirror"
	WMgroup="6"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.8, 0.1, -0.12
		Mass = 1.0
		CxaS = 0.01
	[end]
[end]

[WeaponMode=8]
	WMname="P47D28_150gradeFuel"
	WMgroup="7"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3,4,5,6,7-M250-AP-2136"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3,4,5-M250-AP-1602"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=2,-1,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-M250-AP-1068"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=3,-1,-2,-4
	AnimationVal=0.0
	name="0,1,2,3,4,5,6,7-M250-AP-3400"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=13,-2,-4
	AnimationVal=0.0
	name="0,1,2,3,4,5-M250-AP-2550"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=23,-1,-4
	AnimationVal=0.0
	name="0,1,2,3-M250-AP-1700"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// + 500lb M64 ( )

[Ammunition=6]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.28
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M64-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=14,-2,-3
	AnimationVal=0.28
	name="0,1,2,3,4,5-M250-AP-1602 + M64-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=24,-1,-3
	AnimationVal=0.28
	name="0,1,2,3-M250-AP-1068 + M64-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=34,-1,-2
	AnimationVal=0.28
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M64-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=134,-2
	AnimationVal=0.28
	name="0,1,2,3,4,5-M250-AP-2550 + M64-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=234,-1
	AnimationVal=0.28
	name="0,1,2,3-M250-AP-1700 + M64-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

// + 2*500lb M64 ( )

[Ammunition=12]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.39
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M64-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=13]
	WeaponModes=14,-2,-3
	AnimationVal=0.39
	name="0,1,2,3,4,5-M250-AP-1602 + M64-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=14]
	WeaponModes=24,-1,-3
	AnimationVal=0.39
	name="0,1,2,3-M250-AP-1068 + M64-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=15]
	WeaponModes=34,-1,-2
	AnimationVal=0.39
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M64-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=16]
	WeaponModes=134,-2
	AnimationVal=0.39
	name="0,1,2,3,4,5-M250-AP-2550 + M64-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=17]
	WeaponModes=234,-1
	AnimationVal=0.39
	name="0,1,2,3-M250-AP-1700 + M64-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

// + 3*500lb M64 (   )

[Ammunition=18]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.49
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M64-3"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=19]
	WeaponModes=14,-2,-3
	AnimationVal=0.49
	name="0,1,2,3,4,5-M250-AP-1602 + M64-3"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=20]
	WeaponModes=24,-1,-3
	AnimationVal=0.49
	name="0,1,2,3-M250-AP-1068 + M64-3"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=21]
	WeaponModes=34,-1,-2
	AnimationVal=0.49
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M64-3"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=22]
	WeaponModes=134,-2
	AnimationVal=0.49
	name="0,1,2,3,4,5-M250-AP-2550 + M64-3"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=23]
	WeaponModes=234,-1
	AnimationVal=0.49
	name="0,1,2,3-M250-AP-1700 + M64-3"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

// + 2*1000lb M65 ( )

[Ammunition=24]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.39
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M65-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=25]
	WeaponModes=14,-2,-3
	AnimationVal=0.39
	name="0,1,2,3,4,5-M250-AP-1602 + M65-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=26]
	WeaponModes=24,-1,-3
	AnimationVal=0.39
	name="0,1,2,3-M250-AP-1068 + M65-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=27]
	WeaponModes=34,-1,-2
	AnimationVal=0.39
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M65-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=28]
	WeaponModes=134,-2
	AnimationVal=0.39
	name="0,1,2,3,4,5-M250-AP-2550 + M65-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=29]
	WeaponModes=234,-1
	AnimationVal=0.39
	name="0,1,2,3-M250-AP-1700 + M65-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

// + 2*1000lb M65 ( )  500lb M64 ( )

[Ammunition=30]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.49
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M65-2 + M64-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=31]
	WeaponModes=14,-2,-3
	AnimationVal=0.49
	name="0,1,2,3,4,5-M250-AP-1602 + M65-2 + M64-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=32]
	WeaponModes=24,-1,-3
	AnimationVal=0.49
	name="0,1,2,3-M250-AP-1068 + M65-2 + M64-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=33]
	WeaponModes=34,-1,-2
	AnimationVal=0.49
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M65-2 + M64-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=34]
	WeaponModes=134,-2
	AnimationVal=0.49
	name="0,1,2,3,4,5-M250-AP-2550 + M65-2 + M64-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=35]
	WeaponModes=234,-1
	AnimationVal=0.49
	name="0,1,2,3-M250-AP-1700 + M65-2 + M64-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

// + 6*M8   10

[Ammunition=36]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.6
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=37]
	WeaponModes=14,-2,-3
	AnimationVal=0.6
	name="0,1,2,3,4,5-M250-AP-1602 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=38]
	WeaponModes=24,-1,-3
	AnimationVal=0.6
	name="0,1,2,3-M250-AP-1068 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=39]
	WeaponModes=34,-1,-2
	AnimationVal=0.6
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=40]
	WeaponModes=134,-2
	AnimationVal=0.6
	name="0,1,2,3,4,5-M250-AP-2550 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=41]
	WeaponModes=234,-1
	AnimationVal=0.6
	name="0,1,2,3-M250-AP-1700 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

// + 500lb M64 ( ) + 6*M8   10

[Ammunition=42]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.71
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M64-1 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=43]
	WeaponModes=14,-2,-3
	AnimationVal=0.71
	name="0,1,2,3,4,5-M250-AP-1602 + M64-1 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=44]
	WeaponModes=24,-1,-3
	AnimationVal=0.71
	name="0,1,2,3-M250-AP-1068 + M64-1 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=45]
	WeaponModes=34,-1,-2
	AnimationVal=0.71
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M64-1 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=46]
	WeaponModes=134,-2
	AnimationVal=0.71
	name="0,1,2,3,4,5-M250-AP-2550 + M64-1 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=47]
	WeaponModes=234,-1
	AnimationVal=0.71
	name="0,1,2,3-M250-AP-1700 + M64-1 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

// + 2*500lb M64 ( ) + 6*M8   10

[Ammunition=48]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.83
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M64-2 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=49]
	WeaponModes=14,-2,-3
	AnimationVal=0.83
	name="0,1,2,3,4,5-M250-AP-1602 + M64-2 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=50]
	WeaponModes=24,-1,-3
	AnimationVal=0.83
	name="0,1,2,3-M250-AP-1068 + M64-2 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=51]
	WeaponModes=34,-1,-2
	AnimationVal=0.83
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M64-2 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=52]
	WeaponModes=134,-2
	AnimationVal=0.83
	name="0,1,2,3,4,5-M250-AP-2550 + M64-2 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=53]
	WeaponModes=234,-1
	AnimationVal=0.83
	name="0,1,2,3-M250-AP-1700 + M64-2 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

// + 3*500lb M64 (   ) + 6*M8   10

[Ammunition=54]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.94
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M64-3 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=55]
	WeaponModes=14,-2,-3
	AnimationVal=0.94
	name="0,1,2,3,4,5-M250-AP-1602 + M64-3 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=56]
	WeaponModes=24,-1,-3
	AnimationVal=0.94
	name="0,1,2,3-M250-AP-1068 + M64-3 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=57]
	WeaponModes=34,-1,-2
	AnimationVal=0.94
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M64-3 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=58]
	WeaponModes=134,-2
	AnimationVal=0.94
	name="0,1,2,3,4,5-M250-AP-2550 + M64-3 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=59]
	WeaponModes=234,-1
	AnimationVal=0.94
	name="0,1,2,3-M250-AP-1700 + M64-3 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

// + 2*1000lb M65 ( ) + 6*M8   10

[Ammunition=60]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.83
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M65-2 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=61]
	WeaponModes=14,-2,-3
	AnimationVal=0.83
	name="0,1,2,3,4,5-M250-AP-1602 + M65-2 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=62]
	WeaponModes=24,-1,-3
	AnimationVal=0.83
	name="0,1,2,3-M250-AP-1068 + M65-2 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=63]
	WeaponModes=34,-1,-2
	AnimationVal=0.83
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M65-2 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=64]
	WeaponModes=134,-2
	AnimationVal=0.83
	name="0,1,2,3,4,5-M250-AP-2550 + M65-2 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=65]
	WeaponModes=234,-1
	AnimationVal=0.83
	name="0,1,2,3-M250-AP-1700 + M65-2 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb5=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

// + 2*1000lb M65 ( )  500lb M64 ( ) + 6*M8   10

[Ammunition=66]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.94
	name="0,1,2,3,4,5,6,7-M250-AP-2136 + M65-2 + M64-1 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=67]
	WeaponModes=14,-2,-3
	AnimationVal=0.94
	name="0,1,2,3,4,5-M250-AP-1602 + M65-2 + M64-1 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=68]
	WeaponModes=24,-1,-3
	AnimationVal=0.94
	name="0,1,2,3-M250-AP-1068 + M65-2 + M64-1 + M8-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=69]
	WeaponModes=34,-1,-2
	AnimationVal=0.94
	name="0,1,2,3,4,5,6,7-M250-AP-3400 + M65-2 + M64-1 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=70]
	WeaponModes=134,-2
	AnimationVal=0.94
	name="0,1,2,3,4,5-M250-AP-2550 + M65-2 + M64-1 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=71]
	WeaponModes=234,-1
	AnimationVal=0.94
	name="0,1,2,3-M250-AP-1700 + M65-2 + M64-1 + M8-6"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47.txt"
 	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb8=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb9=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Bomb10=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	PrimaryAimingGun=0
[end]

// +      

[Ammunition=72]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.16
	name="0,1,2,3,4,5,6,7-M250-AP-2136"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	GunAmmunition7=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=73]
	WeaponModes=14,-2,-3
	AnimationVal=0.16
	name="0,1,2,3,4,5-M250-AP-1602"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=74]
	WeaponModes=24,-1,-3
	AnimationVal=0.16
	name="0,1,2,3-M250-AP-1068"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=75]
	WeaponModes=34,-1,-2
	AnimationVal=0.16
	name="0,1,2,3,4,5,6,7-M250-AP-3400"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	GunAmmunition7=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=76]
	WeaponModes=134,-2
	AnimationVal=0.16
	name="0,1,2,3,4,5-M250-AP-2550"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=77]
	WeaponModes=234,-1
	AnimationVal=0.16
	name="0,1,2,3-M250-AP-1700"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// 

[Ammunition=78]
	WeaponModes=4,-3
	AnimationVal=0.16
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=79]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// 

[Ammunition=80]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=81]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=82]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=83]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=84]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=85]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=86]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=87]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=88]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=89]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=90]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=91]
	WeaponModes=-3,-4
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 267   12.799 (     M2.50)
	ExpendableMass = 37.649
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=267
	RoundsInMagazine=267
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 425   12.799 (     M2.50)
	ExpendableMass = 59.928
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=425
	RoundsInMagazine=425
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//    500- 

[attach=20]
	position= 2.211, -1.380, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

[attach=21]
	position= 2.176, -0.866, -3.346
	convex = "^1_WingL_Mid_0"
[end]

[attach=22]
	position= 2.176, -0.866, 3.346
	convex = "^1_WingR_Mid_0"
[end]

//    1000- 

[attach=23]
	position= 2.176, -0.926, -3.346
	convex = "^1_WingL_Mid_0"
[end]

[attach=24]
	position= 2.176, -0.926, 3.346
	convex = "^1_WingR_Mid_0"
[end]

//     M10  6  M8

[attach=25]
	position= 2.360, -0.631, -2.871
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=26]
	position= 2.360, -0.631, 2.871
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 2
[end]

//   6  M8    M10

[attach=27]
	position= 1.259, -0.707, -2.934
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=28]
	position= 1.259, -0.707, 2.934
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=29]
	position= 1.256, -0.597, -2.871
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=30]
	position= 1.256, -0.597, 2.871
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=31]
	position= 1.259, -0.707, -2.808
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 2.0
[end]
[attach=32]
	position= 1.259, -0.707, 2.808
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 2.0
[end]

//   

[attach=33]
	position= -4.198, 0.016, 0.196
	convex = "^1_Fuse_Ctl_7"
	rotation= 90, 9.5, 0
[end]
[attach=34]
	position= 2.088, -0.018, -5.885
	convex = "^1_WingL_Out_0"
	rotation= -9.0, 0, 0
[end]
[attach=35]
	position= 2.088, -0.018, 5.885
	convex = "^1_WingR_Out_0"
	rotation= 9.0, 0, 0
[end]

//   500- 

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.211, -1.380, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.026
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.176, -0.866, -3.346
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.005
	AttachedBombCxaS = 0.028
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.176, -0.866, 3.346
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.006
	AttachedBombCxaS = 0.028
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//   1000- 

[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.176, -0.926, -3.346
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.006
	AttachedBombCxaS = 0.070
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.176, -0.926, 3.346
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.006
	AttachedBombCxaS = 0.070
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//     M10  6  M8

[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 2.360, -0.631, -2.871
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.003
	AttachedBombCxaS = 0.025
	DamagedPushProp = 0.005//      Convex
    ThrowSoundType = 2
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_M8_P47"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 2.360, -0.631, 2.871
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.003
	AttachedBombCxaS = 0.025
	DamagedPushProp = 0.005//      Convex
    ThrowSoundType = 3
[end]

//   6  M8    M10

[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = 1.259, -0.707, -2.934
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = 1.259, -0.707, 2.934
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = 1.256, -0.597, -2.871
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = 1.256, -0.597, 2.871
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = 1.259, -0.707, -2.808
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_USA_M8.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = 1.259, -0.707, 2.808
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.000
	AttachedBombCxaS = 0.004
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.198, 0.016, 0.196
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, -5.885
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, 5.885
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=16]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.198, 0.016, 0.196
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, -5.885
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, 5.885
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=19]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.198, 0.016, 0.196
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, -5.885
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, 5.885
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=22]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.198, 0.016, 0.196
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, -5.885
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, 5.885
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=25]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.198, 0.016, 0.196
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, -5.885
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, 5.885
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=28]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.198, 0.016, 0.196
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, -5.885
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.088, -0.018, 5.885
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.6

[Entrance]
	EntrancePos= 0.95, 0.20, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-4
[end]
[Entrance]
	EntrancePos= 0.95, 0.20, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits = -180.0, -175.0, -6.0, +90.0
SectorLimits = -175.0, -153.0, -20.0, +90.0
SectorLimits = -153.0, -105.0, -37.0, +90.0
SectorLimits = -105.0, -90.0, -20.0, +90.0
SectorLimits = -90.0, -70.0, -9.0, +90.0
SectorLimits = -70.0, -50.0, -17.0, +90.0
SectorLimits = -50.0, -15.0, -28.0, +90.0
SectorLimits = -15.0,  -3.0, -10.0, +90.0
SectorLimits =  -3.0,  +3.0, -4.0, +90.0
SectorLimits =  +3.0, +15.0, -10.0, +90.0
SectorLimits = +15.0, +50.0, -28.0, +90.0
SectorLimits = +50.0, +70.0, -17.0, +90.0
SectorLimits = +70.0, +90.0, -9.0, +90.0
SectorLimits = +90.0, +105.0, -20.0, +90.0
SectorLimits = +105.0, +153.0, -37.0, +90.0
SectorLimits = +153.0, +175.0, -20.0, +90.0
SectorLimits = +175.0, +180.0, -6.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Ailer_L_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Ailer_R_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^1_WingL_Mid_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Ailer_L_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=8
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=8
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //
energyloss="~turbocomp",true,0.7,20000 //

energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3
energyloss="Eng0_Blade4",true,2.5,1000 // 3

energyloss="~ftank01",true,0.7,10000 // 
energyloss="~ftank02",true,0.7,10000 // 
energyloss="~ftank03",true,0.7,10000 // 

energyloss="~wtank01",true,0.7,10000 //  
energyloss="~otank01",true,0.7,20000 //
energyloss="~otank02",true,0.7,20000 //

energyloss="~ocooler01",true,0.7,10000 //., 
energyloss="~ocooler02",true,0.7,10000 //., 

//Armor

energyloss="~armor01",false,5.0,1 // - 1 1/2  - 38.1 ( 4-5 )
energyloss="~armor02",false,9.5,1 //   - 3/8  - 9.5
energyloss="~armor03",false,9.5,1 //   - 3/8  - 9.5
energyloss="~armor04",false,6.35,1 //     - 1/4  - 6.35
energyloss="~armor05",false,6.35,1 //     - 1/4  - 6.35

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1 //  
energyloss="GearL_0",true,4.0,1 // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1 //  
energyloss="GearR_0",true,4.0,1 // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //  
energyloss="GearC_1",true,4.0,1 //  

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //
energyloss="~gun02_ammo",true,0.7,20000 //
energyloss="~gun03_ammo",true,0.7,20000 //
energyloss="~gun04_ammo",true,0.7,20000 //
energyloss="~gun05_ammo",true,0.7,20000 //
energyloss="~gun06_ammo",true,0.7,20000 //
energyloss="~gun07_ammo",true,0.7,20000 //
energyloss="~gun08_ammo",true,0.7,20000 //
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //
energyloss="~gun07",true,4.0,1 //
energyloss="~gun08",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=200
max_CAS=800

DangerAoA = 14.2                            // -   
CriticalAoA = 16.2							//   
Maxny = 10.0								// - 
DangerV = 790.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 315.0							// -     
TakeOffV = 195.0							//   
ClimbV = 160.0								//      (/)
DescendV = 120.0							//     (/)
minV = 210.0								// -  
minVDeltaFlaps = 33.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 100.0					// -    
//WaterMaxTemperature = 110.0				// -    
CylinderHeadMaxTemperature = 260.0		    // -     
